These are groupings of ships and personnel based on the major interstellar powers of the Star Trek universe, and decks will be based around one, or perhaps more, of these groups. Dangerous Missions (release: September 1, 2006) Dangerous Missions was another attempt at making the Star Trek CCG draftable. Official Tournament Sealed Deck (OTSD) (release: May, 1998) The Official Tournament Sealed Decks contain the same fixed deck of twenty new cards, designed to allow any other cards to be able to work together in a sealed format. 13. The cards were sold in 11-card expansion packs. A customizable card game (CCG) set in the Star Trek universe. The cards themselves were numbered 6 through 23, as five promotional cards had already been printed, and continued the declaration that all foils printed in 2004 would carry the Tenth Anniversary logo. The Star Trek Customizable Card Game is a collectible card game based on the Star Trek universe. The price guide is 39 pages long and quite comprehensive compared to the Non-Sports Update’s Star Trek section of their price guide. Warning! Free shipping . Star Wars CCG was first released in December 1995 after game play rights were purchased from a game designer. Strange New Worlds (release: May 13, 2005) Strange New Worlds continued the standard expansion size of 120 cards. Jupiter premium card, and a comprehensive card list. Only interrupts (of the card types in a player's deck) do not have a cost and are treated as 0-cost. The average Klingon has a high Strength, which is one of the three attributes used by the game. The reprints were available for purchase on the Decipher website. This was also the last set released before the announcement of the end of the game and the move to 2E. It is designed by Tom Braunlich, Evan Lorentz, Bill Martinson, Jason Robinette and Roland L. Tesh. It was labeled with a set number of 0, which is otherwise associated with reprints of various cards with alternate images, as foils, and/or labeled with the promotion in place of the cards' otherwise descriptive, but non-gameplay related lore. Several promotional sets were released; unlike the expansions, these cards were sold in mostly un-randomized sets. Cards from these sets were sold in expansion packs (a fixed number from 9-18 per pack) and occassionally starter sets (sets of 60 cards, meant to be playable from the box). 5. [www.trekcc.org] As of the end of 2010, the Continuing Committee has released three sets for the First Edition of the game and eight sets for the Second Edition. Blaze of Glory (release: August, 1999) Blaze of Glory was a 130-card expansion that enhanced the battling mechanic that had remained unchanged since the beginning of the game. It introduced the Federation faction of Voyager, which began with a unique ability to have an all-space deck. Their personnel are often the best individuals in the game, but most effects cost a little more to achieve. This set's eighteen-card foiled subset was the first to be called an archive foil subset and was numbered separately. Alternate Universe (1995) 1.3. The set unfortunately suffered from a small print run and became a rare commodity. Reginald Barclay - His lore reads: "Member of Alpha Team. Starfleet is based on the pre-Federation days as depicted in Star Trek: Enterprise. The Federation focuses on cooperation and mutual advancement and work to better themselves. The set featured cards that attempted to entice affiliations to try different missions, as mission selection among top decks had become fairly static. Second Edition (release: December 12, 2002) The 2E premier was a 415-card introduction into the new mechanics of the restarted game. Expansion sets and special products are listed below in order from the most recently issued to the first set published, followed by a list of promotional cards. Take your favorite fandoms with you and never miss a beat. The cards were sold in a large card storage box. Q Continuum (release: October, 1996) The next expansion, Q Continuum was another standard set of 121 cards and introduced the Q Continuum and the "Q-Flash" side deck to the game. The initial print run had a black border and the following runs (December 1994 and 1995) had a white border, making the black-bordered cards rarer, even though that color would become the staple of all later sets. eBay (comc ... eBay (cardgamegeek) Add to watchlist. Because the game was essentially starting from scratch with the hindsight of seven years' work, the initial Second Edition set was able to progress quickly. Once a mission attempt starts, the personnel will create away teams to encounter dilemmas which will challenge them in some way. Star Trek Customizable Card Game Rare Cards >> http://cinurl.com/115ejt Included in the 131 card set is the ultra-rare First Officer Spock, a handful of Rare+ cards … The set was available in 60-card starter decks and 9-card expansion packs. Home > Cards > NonSport > Non-Sport Cards > Modern > 1990 - 1999 > 1992 > IMPEL > IMPEL STAR TREK: THE NEXT GENERATION 1-24 of … Each edition included the same three premium cards (a black-bordered Admiral McCoy and Data Laughing and a white-bordered Spock) and 11 new white-bordered mission cards. First Contact (release: December, 1997) This set of 130 cards focused entirely on the movie Star Trek: First Contact, greatly changed gameplay and added the first new affiliation in the Borg. It could be argued that the number was really seven, because of a unique new system that divided the Federation affiliation into groupings based on the shows' casts. The Guide covers regular trading cards as well as CCG cards and action figures. 10. It also featured an 18-card foil subset - the first in any Star Trek CCG expansion. Other likeminded groups can have these icons as well; the Maquis incorporate members of four different affiliations into their arsenal, while the Terok Nor personnel and ships represent the brief period of Cardassian/Dominion command of Deep Space 9. Over the years, Decipher added 11 full expansions to the original card base, as well as numerous smaller expansions, special purpose sets, and promotional releases. A card's cost is listed in the top left-hand corner of a card, directly preceding the card's title as a single digit number (currently anywhere from 0 to 9). All Good Things (release: July 9, 2003) All Good Things featured 41 new cards that provided new gameplay and mended the so-called "broken links" in the first edition – cards that were referenced directly or indirectly on other cards but had not yet been released. Starting with this expansion, dual-affiliation cards were printed with both color borders (with equal rarity). In 1997, Decipher announced that a wider scope had now been licensed for the game: Deep Space 9, Voyager and The Next Generation movies would soon be depicted in new cards, thus the game's name was shortened to the existing title. The game spanned all of the classic Star Wars trilogy (A New Hope, The Empi…  This is realized in the game by manipulating another player's deck, hand, and other resources. 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