Darkside duration can stack for up to 60 seconds. This job starts at level 30. Talk with your group and make sure all of your tools are used effectively. I just started a dark knight, which is my first tanking class. While true when directly comparing the two, it is not true when applied in practice. The Blackest Night will still bring up a damage-reducing barrier, but now once it is depleted, it will trigger Dark Arts instead of increasing your Blood Gauge. Here is a video of a bard executing it flawlessly, and easily. As a new tank and therefore a proud member of the one job type so many people seem scared to play, there is still a lot of misinformation and questions abound about how to play the job properly in multiple contexts, and a confusion about how to properly … For Final Fantasy XIV Online: A Realm Reborn on the PlayStation 4, a GameFAQs message board topic titled "Thoughts on Dark Knight storyline... *spoilers*". Midgardsormr’s auto-attacks are Magical in the air, and Physical when on ground. In most cases, ensuring that your target gets the initial hit will be more beneficial than pre-placing it for later movement. The next section will cover The Blackest Night when used offensively, for the purposes of increased DPS. Note that this list is a generic quick-list guide, and is not meant for optimization. There’s no reason to tank him against the wall. Using Power Slash is, but DA is a simple potency boost as it is for other abilities now. Most discussions revolve around a simple statement – Tenacity is iffy on gear, but awful melded. If pulling in tank stance, he loses 5 GCDs, having to switch back to Sword Oath. Here’s an effective custom opener for the fight, if Off-Tank. Emiin Vanih [Lamia] here. Dark Knight specializes in throughput among the three tanks – while we have our smaller burst windows within Blood Weapon usage, our output relies heavily on our consistency. Tank. Extended practice with your team will allow you to further understand when manadumping on Dark Arts will be best for you. It’s too much to think about. The sets that we’ve built are within 1-2% DPS of each other, well within random variance. (3m) – Trick, Battle Voice, Battle Litany, Brotherhood. The job wields greatswords. DADP gains a lot of use in this fight, for both the Heart+Shinryu as well as tail DPS. But hey that’s also 170,000+HP your healers didn’t have to heal so that’s something! Salted Earth by itself is worth 525 Potency. Deployed Adloquium, if your group uses you as the primary source of the heal. How many casts do I lose overall if I save Plunge? How long will I be holding the add? Work with your team in order to find out what works best for you. It can be used to effect on the Twinbolts following Charybdis, as well. That comes with all of the benefits and responsibilities of a typical tank class. The Job was both too simple and too complex, in various ways, since it required you to constantly spam a single move. Sometimes it takes a bit more finesse, but it is doable. This issue does not arise in the rest of the fight. At the end of the quest, you’ll be able to unlock the “Dark Knight Job.”, Speak to the Ishgardian Citizen at the Pillars. Make sure you utilize your fluff cooldowns effectively. 21/12/17 – Clarification changes, organization changes. Plunge must be used. Dark Knight Leveling Guide Navigation: Page 1: Basics, Unlocking, and Setting Up Page 2: Leveling DRK 30 to 50 (Basic info for now) Because I am so stubborn, and not to waste my hard earned cash on a digital cheat, I need help. If you do not feel this amount of threat is sufficient, replace the first Souleater combo with DAPS. On paper the opener itself is slightly less potency, however the true gain is after the fact – more GCDs throughout the encounter. Darkside Gauge. Use it well. If you feel more comfortable and play better slow, then by all means go slower. Poor positioning or poor timing can lose you ticks that you could have gained by either waiting a few moments, or adjusting your cast. While Dark Knight is somewhat easier to learn than most classes, it is fairly hard to master. Depending on your role, make sure your cooldowns are mapped accordingly. DA Plunge and DADP have a combined threat total near that of a PS combo alone, and are much less damaging to your DPS (and in some cases, a raw DPS gain). Dark Missionary, the 10% damage reduction ability, will be very helpful in the midst of raid and trial bosses during their ultimate attack phases. The tanks, in general, received a rework in Shadowbringers, changing from two stances to one that is a defensive stance but does not decrease damage. Threat is, after all, a team effort. Last Update: 23 JAN 2019 (Seiryu, Final Omega, High Ping/SKS opener added! How long will they be alive? I expect anyone reading this guide to be able to understand how to read tooltips. Final Fantasy 14's latest offering, Shadowbringers, is the third expansion to the game. There are two specific tiers that are created in this sheet that DRK should consider – 8 hit Blood Weapon, and 12 hit Delirium. Hopefully, our Dark Knight Leveling Guide helps you out – especially with setting up and the early L30+ rotation! High Ping/SKS Opener added. Normally, when the add spawns you just hit Syphon Strike in your combo rotation, leaving you to hit the add with Souleater, granting no additional aggro Conversely, you would use Hard Slash twice, costing you potency and uptime. With the increased AA potency, as well as our rotation not being locked specifically to rotational buffs, it has garnered some merit of thought. This isn’t a guide to Min/max leveling up like the hardcores will. The cast count itself does not matter, but whether or not you used the casts effectively. You’ve found the right place. You are pushing your current rotation of HS SS SE back by one GCD every time it is used. Typos and redundancies fixed. Basic Math on skill priorities, written out by Damelia Lhea, former Tank Mentor of The Balance –. With Shadewalker from a Ninja, this is sufficient on pull to maintain threat for openers. The Blackest Night will keep you and your allies alive. I did not find any reason to save Plunge for specific mechanics throughout the fight, as the boss was close enough to not worry about. Run yourself through a personal checklist –, As you can see it can get a bit messy. Decent for the blind debuff in Dungeon runs, but only 10%. Most of their abilities involve draining HPfrom enemies. I could have used 9 TBNs within that timeframe and had it been a gain, and have no wasted blood. But is this required? Living Dead, if your group uses AST/SCH and does not have access to Benediction or other effective means of healing it. Pool mana and blood on the Ghost Chimney in order to kill it successfully. What GCDs are gained, if any, throughout the fight? This guide provides an in-depth view on one of the FINAL FANTASY XIV tanks, Dark Knight. Since the release of patch 4.4 I’ve been working on a supplementary guide to this one, covering the more in depth discussion of speed, and how it relates to Dark Knight. I personally use spreadsheets as I am insane. Finally! Depends where you used the Bloodspillers. One tank can handle every Almagest cast. Cannot be used in instanced areas such as dungeons, … The difference between Paladin's Job Abilities and Dark Knight is that Dark Knight'… The reason for this is covered in the Mana usage section – use your mana in raid buffs. By using a TBN granted Bloodspiller at some point in this window, you will be able to end on Souleater instead, as the Hard Slash is replaced by Bloodspiller, netting you an extra 110 potency within this window utilizing the math above. The addition of Sole Survivor having an “Excogitation” effect, as well as Plunge being double-weavable, allow for a bit more optimization. Utilizing this skill specific to tank busters only is wise in and of itself, and will have a negligible change to your overall DPS output. An extra cast of C&S is better than landing one in Trick Attack, for instance. Just as Dragoons were invoked during Heavensword, with its focus on dragons and the skies, and the Samurai and Monk were invoked during Stormblood, due to its eastern flair; the Shadowbringers expansion appeals to the themes of the Dark Knight, as it mirrors the path of the Dark Knight's lore. Main Tank – High ThreatVideo Link to execution. There is a negligible difference otherwise. Every good decision starts with a first step and since you are here, it means you are... Tech and gaming enthusiast with a keen interest in stories. Dark Knight a.k.a. Don’t pull and Emiin and spam Anticipation in phase 1! English. So my genius idea was to purchase a lvl 70 Dark Knight pack. 14/11/17 – Shinryu, patch 1.1 information added. Sidurgu - Foundation - The Forgotten Knight (x:13.3, y:12.1) 167,400 1,282 &0000000000000004000000 4.0 &0000000000000013000000 13 &0000000000000060000000 60In Memories We Walked 23/01/19 – Seiryu, Final Omega finalized and added. In higher-end play, The Blackest Night used excessively is considered a DPS loss, despite the math above. With the newer gearing options of 4.4, Skill speed is a viable gear choice, and the benefits and limitations should be understood before one would delve into the evils that are associated with Skill Speed. Tanking without utilizing tank stance is completely dependant on your entire raid’s teamwork. In the PvP section, you will find information about its PvP actions and adrenaline gauge. The Dark Arts Dark Passenger is 100% for additional threat, and can be removed easily in order to allow for an additional Dark Arts, or DP used within raid buffs. However, due to the reduced HP mechanic, The Blackest Night is neutered. Your goal for optimal Dark Arts usage is to ensure as many Dark Arts hit during raid buffs as possible. Multiple raid buffs will affect your personal DPS, and in order to optimize effectively, you must be aware of both how much you will gain with them, as well as when your raid members are casting them – this guide will list skills that directly affect damage multipliers or rates. Does a fight have a large amount of downtime? Because of the shift in mana usage, using TBN at a somewhat inopportune time will cause you to lose a Dark Arts within raid buffs – which will net a larger DPS discrepancy over the potencies listed above. As always with final fights, comfiness is made with your group. Learn all you need to know about the dark knight job, including its actions, traits, combos, and job gauge. Reprisal best used for every Almagest, and Aero 3s. Maybe. Hard Slash into Syphon Strike broken combo – SS in Grit nets you 2400 mana, equating to just under two Abyssal Drain casts. Please…look forward to it. Yet even the holiest of men succumb to the darkest of temptations. For the purposes of simplicity, we’ll assume that no abilities are using Dark Arts, as they all equate to 140 potency gained. As stated in the generic guide, your priorities are always in that order. Most of these tips are a work in progress, and fairly incomplete. This fight is training wheels for how to properly mitigate busters, and provide utility. Darkside no longer causes you to stop regenerating MP and can be extended up to 60 seconds. You can effectively negate the pushback in the two primary pushes of the fight – Shockwave and Aero Assault. FFXIV Dark Knight (DRK) Guide FFXIV4Gil Date: Jul/18/15 11:30:21 Views: 909 The Dark Knight is a tank class which was introduced in Heavensward 3.0, and have a special requirements (Like Astrologian and Machinist) compared to the original jobs. The long and short of it always lands in my favorite idiom – map your cooldowns. Quietus to regain mana, burn blood. Math checks out. Have DPS mitigate certain mechanics, or help you with Palisade/Apoc. With a Ninja, Shadewalker will be up for up to 3 sets of adds. Map your uses. 4.4 note – Due to the recent change to ground-based effects, Salted Earth now has a near-guaranteed extra initial tick, meaning that the ability now will typically hit 8 times for a total of 600 potency. Aero 3 casts are often enough and usually covered by Dark Mind sufficiently. Plunge on the knockbacks is fairly handy, however Sprint will usually do you better, as well as pre-positioning and shifting before certain knockbacks hit in order to abuse server ticks. 01/02/18 – 4.2 BiS added, O5S tips added. Be warned, that this is slightly more dangerous while Hakutei is alive, as he swipes at the ST more often. The Tether > Atomic Blast combo should be relegated to Dark Knight if possible, as they have more than enough mitigation to survive it than other tanks. Swap targets if you have to, you won’t have issues. Try a Dark Knight. All Tank Buster and AoEs are magical. Additional Note – Hydratos/Eureka gearsets will not be supported for the BiS sets, as they are niche and not as common and we are nearing the echo-patch for Alphascape. – It was bound to happen. To summarize, Dark Arts is no longer the go-to spam ability for Dark Knights to deal with damage. Focus on using it to reduce damage, and optimize your mana usage after you are comfortable with your raid group and damage intake. Quietus and Bloodspiller no longer use all of your mana and, combined with Dark Arts, you can use them without costing mana at all. One aspect not entirely covered, is the potential for Healer GCDs gained with proper utilization of TBN. The simulations regarding all speeds operate under the assumption that the player is a robot, and is able to land 8-hit Blood Weapon, and up to 12-hit Delirium reliably in every window. An In Depth look at Dark Knight An advanced guide to the class Last Update: 23 JAN 2019 (Seiryu, Final Omega, High Ping/SKS opener added! Despite what guides and party finder tells you, having a tank bait the super-missles during Pantokrator 2 is a huge loss for the group! Potencies listed do not include slashing damage or Darkside modifier, to simplify the math therein. 0. It’s best not to think about it too much. They'll have access to the heaviest armor, defensive abilities that allow them to take the most damage, and have a move set that allows for temporary invincibility. Some topics will be addressed that will spread towards other avenues of play within FFXIV, but raiding will be the primary focus. My group felt that Reprisal was best used for AoEs (Blaze specifically). Your melds are up to you. Along with the tweaks and sweeping, immersive storyline, there were two classes added: Gunbreaker and Dancer. The OT receives more damage, and you have more tools to mitigate the constant influx. Opener used when you are comfortable with your raid group, threat generation, and have a Ninja for Shadewalker. Published to OF/Subreddit. A good Eureka Weapon, and the 390 Gloves/Head/Feet pentamelded will provide a small (10-30 DPS) increase, but the change will not be substantial enough for you to waste your time, should you not enjoy the content. Adjustments for 4.4 added. Dark Knight Equipment Chart The achievement is obtained after completing 300 Dungeons (Lvl. Figure out when and where you’d need to use it, and use it effectively. Use the strategy that works best for your group. The pious Ishgardian clergy guide the flock, and the devout knights protect the weak. Not clipping your GCD, and Phase transitions, are still the key rules when picking speed tiers. I use. For those curious about 5.0, myself and friends will be making guides for Shadowbringers across all tank classes! Same rules apply. As most of us are not robots, nor do we have incredibly strong ping, this will be difficult to do for the standard player. Mitigating damage isn’t only about mitigating Tank Busters. Trick Attack section removed. Use TBN wisely. Practice and learn! The more Crit there is on gear, the better it gets. All busters, including the 2nd threat cleave, are. TBN in most cases will pop within 2 auto-attacks, and help for mitigating the extensive auto-attack damage that happens during this fight. (60s) Trick Attack window – Flat 10% increase 10s, every minute. If teamed with a PLD, pull, and threat swap before Goddess spawns. Instead, there is a much more robust combat system that is a lot more fun to play. This phrase simply means adjusting your GCD and combo rotation in order to land on specific combos throughout certain parts of the fight. SS is 250+70 (1200 mana gained, half of a DA), Replacing HS: 400 – 140 – 150 potency, for, Replacing SS: 400 – 140 – 320 potency, for, Replacing SE: 400 – 140 – 300 potency, for. Another factor is ensuring that you do not lose an OGCD cast throughout an encounter, or that you use these cooldowns more effectively. Itemization this tier prevented us from building any strong sets that would be on a slower GCD. Why is the blood lost from Souleater ignored? As you can tell, not everything will line up perfectly, but there are some windows you can focus on for pooling mana and blood effectively to increase damage output. Work with your cotank on what to use and where. 3+ targets, DADP if GCDs that would otherwise be spent on Abyssal, are replaced by Syphon Strike. Tenacity is currently regarded as a progression stat, in a similar vein to Grit usage – helpful on occasion, but not enough to warrant future use. This list will simply pump your numbers to a somewhat respectable level. 31/05/18 – Best in Slot section, Openers updated. Warrior loses incredibly little in comparison to us, with the snap-threat aggro created by Equilibrium. Be careful with its usage in the first phase. Originally created by m1s3ri and found here. A gearset with full Tenacity, melded, at the moment is somewhere in the ballpark of only 8% added mitigation (364 is considered 0% for all intents and purposes). It increases enmity generation so that tanks will have an easier time holding enmity. Sprint can be used if Plunge is on CD. Satisfying the mana requirements needed to constantly use Dark Arts provided the real challenge. Main Tank – Optimized DPSVideo Link to execution. Believes that Witcher 3 is the only RPG that comes close to Fable 2, the best RPG ever made! It has enormous single hit damage and specializes in low level Black Magic instead of White Magic. In order to have Plunge up for the first knockback in the fight, you’ll need to cast it, If you set up your DPS properly for the split, you should be able to pick up your Twins target with minimal threat use. Final Fantasy XIV Job Guide Dark Knight. Dark knight level 30 guide/rotation [Guide] Close. FINAL FANTASY XIV: A Beginner's Guide; Play Guide. If unsure about proper manipulation of TBN, Dark Arts Priority Listing – how to spend your mana, Carve & Spit (ensure you have 2400 mana for this every 1m) – +, Syphon Strike, Souleater, and Bloodspiller, and Plunge (equal priority, +. The job wields greatswords. However, in a raid optimization setting, the list expands, and specific situations will appear. Keeping up enough mana to use this move was the complicated part. Especially so when faced with magic damage, which is a majority of the damage you face. Living Dead can effectively be used twice in this encounter. How do I grab aggro on additional enemies? The Dark Knight Job has seen some interesting changes since the release of Shadowbringers for Final Fantasy XIV. ... FF14 was reworked to such a … This fight requires a lot of teamwork and strategy to do effectively. If you’ve found yourself here, you’re likely leveling up a Dark Knight. Plunge timed properly can be used to completely nullify the Vacuum Wave cast. Learning how a fight works is more important than turning on Grit. The only plunge worth saving in this fight is after the first Long Drop knockback. Example 1 – Phase ending – Suggesting you have a 1 minute phase, and the boss/target disappears. TBN for the shield, mana dump, and to enable Delirium/Quietus casts. What you should be looking at moreso, is do I gain additional ticks. 24/9/17 – FAQ Added, BiS/Openers changed. This opener was created in order to facilitate for Dark Knights who have issues with the rotation, and clipping in general. Maintaining uptime is key, as well as utilizing your cooldowns as best as you can. Use whichever opener you wish. Additionally, diversion is up for up to 3 adds as well. This math also applies to Bloodspiller, as when not in grit, it is also an effective 140 potency increase. As we can see in the wiki link above, DAPS in itself nets nearly twice the threat potency as it did before, as well as an additional 140 potency on top of its base. Plunge on pull will allow you to gain an extra cast before Decisive Battle. FF14 Shadowbringers: The Dark Knight Role Guide. Overall, the 2.37 “Standard” set is recommended. For details, visit the FINAL FANTASY XIV Fan Kit page. The first phase lasts for almost exactly 1m50s. Overall, TBN granted Bloodspillers ends up a 10 potency gain over three uses when used regularly throughout your rotation. Outgoing DPS – Your performance offensively will have the largest impact on holding threat for your group. Getting two uses of Regens while it is active, for 30-40 seconds of 20% more regen healing. Pick the set and speed that you wish to play at. All further initialisms will be explained when they appear. However, the same issues lie with SKS as they always have –. A lot of gear has STR … SKS has gained a large amount of ground in this patch due to the higher weight of Crit, and how much base stats we have on our gear. All other damage in this fight is Magical. 61 and above), Level 50/60 Duty Roulette Dungeons, or Duty Roulette Leveling Duties as a Dark Knight. Past Trials and Raids (non-content-relevant) will be found in the historical section at the end of this guide. Ensure that your team is working with you to mitigate this thoroughly. Using both the Statistic Intervals Sheet created by Nemekh, and the Gear Stats Calculator by Mike Matrix, we’ve compiled gearsets that will maximize DPS in the current setting. Your group’s tools will get you far, but they won’t carry you through the entire battle. It's a complicated class, but the greatsword-swinging aesthetic is great. How has Shadowbringers Changed the Dark Knight’s Role in FF14? Tamas Ring is available @ level 30 don't put it in the level 75 slot. Work with your co-tank and Ninja to best figure out which would be used where. Opener (10-15s) – Openers will be listed in a future section, but are designed around maximizing all buffs, potions, and setting you up for success. As stated at the beginning of this section, Pick the speed you want to play at. You'll need to be level 30 and reach the city of Ishgard during the quest "Before the Dawn". 06/01/19 – Final Omega tips added. I present to you. Dark Knight is the self-mitigation behemoth, providing near immeasurable mitigation potential. Dark knight level 30 guide/rotation [Guide] I just started a dark knight, which is my first tanking class. One static progressing through a fight will have a completely different skill rotation used compared to yours, and it may be just as viable. A common misconception with using Salted Earth effectively is assuming extra casts mean more DPS. Just like how threat is a team effort, incoming damage is a team effort as well. SHOULD I DA SYPHON OR SOULEATER BCUZ CRITSIf neither Crit, then the DA choice does not matter.If Souleater Crits, but Syphon does not:    If you DA’d Souleater:        Syphon + DA Souleater*1.4   = 250 + 440 * 1.4 = 866    If you DA’d Syphon:        DA Syphon + Souleater*1.4    = 390 + 300 * 1.4 = 810    Theoretical retrospective loss of 56 potency by DAing Syphon instead of Souleater    If Syphon Crits, but Souleater does not:    If you DA’d Souleater:        Syphon*1.4 + DA Souleater     = 250 * 1.4 + 440 = 790    If you DA’d Syphon:        DA Syphon*1.4 + Souleater     = 390 * 1.4 + 300 = 846    Theoretical retrospective loss of 56 potency by DAing Souleater instead of Syphon    If both Crit:    If you DA’d Souleater:        Syphon*1.4 + DA Souleater*1.4     = (250 + 440) * 1.4 = (250 + 300 + 140) * 1.4    If you DA’d Syphon:        DA Syphon*1.4 + Souleater*1.4     = (390 + 300) * 1.4 = (250 + 140 + 300) * 1.4    These are clearly equivalent. Adjust as you wish. Dark Knight is an exciting new tank class released in Final Fantasy XIV: Heavensward that uses magic to not only hold hate, but inflict pain onto enemies. The only change this will make, is that your first Bloodspiller will be after Souleater instead of before. How many GCDs will I gain if I save the use? In 2006, Final Fantasy XII was the highest-rated Final Fantasy game until Shadowbringers usurped that title. How many TBNs need to be added/removed? TBN’s mana cost is the same as Dark Arts, and therefore equates to 140 potency lost when cast. Abyssal Drain by itself will typically grant more damage than finishing your Souleater combo. With the help of The Balance Discord server, We have a compendium on the information that is regularly disseminated therein, and … FFXIV FF14 Dark Knight Guide … If you are able to completely nullify the damage from the initial hit. Use at your discretion. You are not the only one who has tools for threat, you simply have the best ones available to you. The long-awaited patch 5.4 was released earlier this month for Final Fantasy XIV. Published. Dark Knight is unique in that it is a job class that isn't immediately available. One of the more notable uses of TBN granted Bloodspillers is the mystical art of GCD Manipulation. The most significant gain is on 2 targets, which I did not sim out as it is easy enough to prove – a DRK’s GCD will be spent on single target damage in a 2 target scenario, as Abyssal Drain is a potency loss. General rundown for anyone somewhat new to Dark Knight. Dark Knight is a tank job, with similar abilities as Paladins and Warriors. Throughout a fight, you’ll only know which GCDs you have replaced depending on which GCD you end a fight/phase with. Keeping Byakko centered in the arena will assist both positioning for Highest Stakes, and Unrelenting Anguish. 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